Deskbot 002
ATK:
500
DEF:
500
If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
Deskbot 003
ATK:
500
DEF:
500
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn.
Deskbot 004
ATK:
500
DEF:
500
If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.
Deskbot 009
ATK:
500
DEF:
500
Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.
Gearspring Spirit
ATK:
100
DEF:
100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
Tin Goldfish
ATK:
800
DEF:
2000
When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
Wind-Up Bat
ATK:
300
DEF:
350
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
Wind-Up Dog
ATK:
1200
DEF:
900
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
Wind-Up Honeybee
ATK:
100
DEF:
300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
Wind-Up Juggler
ATK:
1700
DEF:
1000
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
Wind-Up Kitten
ATK:
800
DEF:
500
You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
Wind-Up Knight
ATK:
1800
DEF:
1200
When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
Wind-Up Magician
ATK:
600
DEF:
1800
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Wind-Up Rabbit
ATK:
1400
DEF:
600
(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
Wind-Up Rat
ATK:
600
DEF:
600
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Wind-Up Shark
ATK:
1500
DEF:
1300
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.
Wind-Up Snail
ATK:
100
DEF:
2000
During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
Wind-Up Soldier
ATK:
1800
DEF:
1200
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
Wind-Up Warrior
ATK:
1200
DEF:
1800
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.
Wind-Up Zenmaintenance
ATK:
1800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
Deskbot 005
ATK:
500
DEF:
500
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.
Deskbot 006
ATK:
500
DEF:
500
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gain 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" card in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.
Deskbot 007
ATK:
500
DEF:
500
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [ Monster Effect ] This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Deskbot 008
ATK:
500
DEF:
500
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [ Monster Effect ] This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.
Deskbot Jet
ATK:
500
DEF:
500
1 Tuner + 1 or more non-Tuner monsters This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn. ● You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck. ● You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
Deskbot 001
ATK:
500
DEF:
500
Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
Wind-Up Arsenal Zenmaioh
ATK:
2600
DEF:
1900
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
Wind-Up Carrier Zenmaity
ATK:
1500
DEF:
1500
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
Wind-Up Zenmaines
ATK:
1500
DEF:
2100
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
Wind-Up Zenmaister
ATK:
1900
DEF:
1500
2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
Deskbot Base
All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck.
Legendary Wind-Up Key
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
Weights & Zenmaisures
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
Wind-Up Factory
Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
Zenmailfunction
Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
Junk Sleep
If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn.
Overwind
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
Zenmaiday
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.
Zenmailstrom
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
Zenmairch
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.